Two centimetres behind the board costs you distance you can never recover. A foul costs you the whole jump. Most long jumpers lose more metres on the runway than in the air, and it usually comes down to three things: measuring the approach properly, marking it honestly, and learning to feel the pace instead of forcing it.
What follows is the process coaches use to build an approach that lands on the same spot ten times out of ten.
Find Your Takeoff Foot First
You cannot measure a run-up until you know which foot is going to hit the board. Stand relaxed with your feet together and have someone give you a gentle push from behind. The foot that steps out to catch you is usually your takeoff foot. If that feels ambiguous, take a few short hops on each leg and notice which one gives you more control and pop.
Everything else depends on this. Your takeoff foot determines your starting foot, your stride count, and where your check marks go.
Measure the Run-Up From the Board Backward
The classic method is a run-back measurement. It gives you a starting estimate, not a final answer, so expect to move the mark once you start jumping at full speed.
- Put your spikes on. Measure in the shoes you compete in.
- Place your takeoff foot on the front edge of the board, facing away from the pit.
- Accelerate away from the pit, counting strides, and stop on the stride number you plan to use.
- Mark where your takeoff foot landed. That is your provisional start mark.
Because you are already moving at speed when you begin the run-back, you cover more ground than you will accelerating from a standstill. Your first full approach will almost certainly finish short of the board, so expect to walk the mark a stride or two closer to the pit before you jump again.
How many strides?
Beginners do well with 10 to 12 strides, roughly 20 to 25 metres. Intermediate jumpers typically use 14 to 16 strides. Advanced athletes go out to 18 or 20 strides and beyond. The rule that matters more than any of those numbers: never use a run-up longer than you can accelerate through. A run-up you cannot build speed in produces a choppy, decelerating approach, and you would be better off with a shorter one. Pick the shortest distance that lets you reach your top controllable speed.
Set Two Check Marks, Not One
Your start mark tells you where your front foot goes. A second mark, placed six to eight strides in, tells you whether the run is on track before it is too late to fix it.
To find the middle mark, run a full approach at competition effort and have a partner watch for the moment you stop driving and stand tall. That transition point is your mid mark. Put a small cone just off the edge of the runway, or a strip of tape on the surface, and check it on every run.
Your start needs to be repeatable above all else. A standing start with the front foot at the mark and the back foot behind is the easiest to check and the easiest to repeat. A rocking start, where you roll from heel to toe, gives you a little momentum. A rolling jog-in start is smooth but harder to verify, because you are never quite at the same spot when you hit full effort. Whichever you choose, do it the same way every time, down to where your eyes are pointed.
Pace the Approach in Three Phases
Think of the run-up as three jobs, not one sprint.
- First four to six strides: drive. Push the ground away, rise gradually, keep the shoulders relaxed. This is where your speed is created.
- Middle four to six strides: get tall. High knees, foot strike under the hips, no reaching. You should feel like you are floating over the runway rather than straining.
- Final four to six strides: increase frequency, not effort. Eyes up, hips high, and run off the board rather than jumping from it.
If you feel like you are sprinting harder in the last three strides, you started too slow.
The last two strides have their own rhythm. The penultimate stride is the longest and lowest; the takeoff stride is slightly shorter and much quicker. Coaches describe the sound as a two-beat pattern, something like ta-tum. If you hear three even beats near the board, you are stuttering and you will lose speed at the worst possible moment.
Adjust the Start Instead of Reaching for the Board
Almost every run-up problem has a fix that does not involve the last three strides.
- Fouling by a few centimetres, repeatedly: move the start back roughly 20 to 40 centimetres, or about one foot length.
- Consistently landing 20 to 30 centimetres behind the board: move the start forward by a similar amount.
- Wildly inconsistent takeoffs: the run-up is too long, or the start is not repeatable. Shorten it or fix the start before changing anything else.
- Stutter steps near the board: usually a sign you are thinking about the board instead of running. Take your attention off the takeoff and do run-ups without jumping.
Conditions matter too. A headwind will shorten your strides, so you may need to start slightly closer to the pit. A tailwind lengthens them, which pushes you toward fouling. A wet runway, unfamiliar spikes, or heavy legs from a long meet all change the picture. Write it down: start mark, mid mark, wind, and where your takeoff foot actually landed. Patterns show up quickly in a notebook.
Practice the Run-Up Without Jumping
The fastest way to build a reliable approach is to rehearse it as a run, not a jump. Take three to five full-speed run-ups per session where you simply run through the board and jog out into the pit. Have a partner watch your takeoff foot or film from the side. You are looking for one thing: does the foot land in the same place every time?
Only when the answer is yes do you add the jump. Keep the reps honest, measure with a tape rather than your eyes, and resist the urge to fix a bad approach by reaching. Chase a boring, repeatable run-up and the distance will take care of itself.
Photo: Hans / Pixabay



